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Monthly Archives: April 2015
Past Alpha
As of today we are past the Alpha, at moment of writing we haven’t technically been approved but our showing worked well enough even though the combinations of spells within Harakat didn’t get shown. But i get ahead of myself. … Continue reading
A good day for combos
Today was a good day, for me at least there was some issues with setting up the project synchronization since we hit the size cap on out Sourcetree repository. I have now finally managed to perform a spell the intended … Continue reading
Pre-alpha game testing day.
Yesterday we worked to get out individual tasks done, my tasks were to find a way of adding spells to the player properly, adding a marker to display what enemy or object was current being targeted and if i got … Continue reading
Nothing much
A slow day today, I worked mainly on making a spell show up when a button was pressed and setting up cool downs for the sticks which empties the stick paths over time. The most interesting things today was helping … Continue reading
The sum of its inputs
Finally the system for handling inputs is complete, the reason i didn’t post yesterday is because i spent all day getting to a point where i could test the function for comparing two integer arrays to each other. (actually checking … Continue reading
Logical gymnastics
No blog post yesterday since i didn’t have any noticeable success so it didn’t feel worth it to write one. Today i finished the input system for the spells, the idea behind the system is fairly simple; check if the stick … Continue reading
Crafting spells and stuff
So all my good mood from yesterday was decimated by GTA not working properly. (For no reason) Today was a less productive day but still a fruitful day after all, my productivity was reduced by a seminar on the morning … Continue reading
I will not make this title “Learning how to spell”
A good day today, plenty of progress and didn’t really get stuck. I spent most of the day setting up the input structure for the spell system. The idea is to read the stick inputs when the play is holding … Continue reading
Targeting, now actually working.
No post last Friday since I didn’t manage to finish the lock-on system. What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the … Continue reading
Target acquired
Lots of good progress with the lock-on system today. At it’s best i was able to lock the camera onto a flying orb and then swap the camera’s focus between it and another orb. However i had made the class … Continue reading