Another somewhat productive day

Had a better day today. Turns out most of the things i had written in my Scrum planning had been solved in bolt’s latest version. Removing guards when they are killed and fixing the crashes i was having when dropping and throwing items. However Bolt recently stepped in and added a new class and derived class for weapons which will be useful in the future but messed up my existing method for throwing and drawing items.

Today i added a virtual void for being thrown to the weapon class which created a new instance of the item class i had made myself since the Weapon class does not inherit the Gameobject class needed to draw it out using the existing draw functions. This also involved modifying the constructors for these items as several arguments were inaccessible from the class they were in.

During the day we also had a meeting with Tommi who said we need to get Git working in order to have proper version control so I guess we’ll need to spend some time with that during the coming days.

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